Design and Technology

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Designing, making and creating for the real world

Creative thinkers and practical problem-solvers

At Bromet, children design purposeful products for real people and real situations. From moving pictures and playground models to electrical alert systems, desk organisers and healthy meals, pupils learn that successful products must meet the needs of their intended user.

What is Design and Technology?

Design and Technology, often called DT, combines creativity with practical and technical learning. Children investigate products, develop ideas, learn new techniques, make a finished outcome and evaluate how well it works. They learn that first ideas do not always succeed and that testing, reflection and improvement are important parts of being a designer.

Our pupils are encouraged to be ambitious, adventurous and brave. They take sensible creative risks, learn from mistakes and develop the resilience to improve their work.

The design process

Investigate

Design

Make

Evaluate

Improve

Explore users, needs and products

Develop and explain ideas

Use tools, materials and techniques

Test against the criteria

Use evidence and feedback

 

What children learn

  • how to design for a particular user, purpose and context;
  • how structures, mechanisms, electrical systems and textiles work;
  • how to select and use tools, materials, components and ingredients safely;
  • how to prepare food hygienically and make informed, balanced choices;
  • how to test, evaluate and improve a product using evidence.

Intent

Our curriculum is designed to give every pupil the knowledge, vocabulary and practical skills needed to become a confident designer and maker. It is carefully sequenced from the Early Years to Year 6 so that important ideas and techniques are revisited through increasingly demanding projects.

  • Develop creative thinking and practical problem-solving.
  • Build secure knowledge of structures, mechanisms, electrical systems, textiles, food and nutrition.
  • Understand that products are designed for a specific user, purpose and context.
  • Communicate ideas through talk, annotated drawings, models, templates and prototypes.
  • Select and use tools, materials and components safely and with increasing accuracy.
  • Test products, respond to feedback and make meaningful improvements.
  • Develop resilience, independence, teamwork and pride in high-quality outcomes.

Progression at a glance

Phase

How learning develops

Early Years

Children explore materials, joining, construction, movement and food through purposeful play and adult-guided making. They talk about what they want to make and whether it works.

Key Stage 1

Pupils design simple products for themselves and others. They use basic design criteria, structures, sliders, levers, wheels and axles, simple textiles and safe food-preparation techniques.

Lower Key Stage 2

Pupils research users, annotate ideas and work with greater accuracy. They develop shell structures, mechanisms, circuits, pattern work, stitching and increasingly independent food skills.

Upper Key Stage 2

Pupils respond to more complex specifications, justify choices and apply increasingly sophisticated structural, mechanical, electrical, textile and food knowledge. They test systematically and refine their products.

 

A curriculum with purpose

Projects are not isolated craft activities. Each unit has an intended user, a clear purpose and a meaningful context. The practical outcome is supported by explicit teaching of the knowledge pupils need in order to succeed.

 

Implementation

DT is taught through carefully planned practical units. Each project begins with a design brief that identifies the intended user, the purpose of the product and the context in which it will be used. Teachers make links to prior learning and explicitly teach the technical vocabulary, knowledge and practical techniques required.

In a typical unit, pupils will:

  • investigate relevant existing products and identify successful features;
  • create design criteria and generate more than one possible idea;
  • communicate and refine ideas using drawings, models, templates or prototypes;
  • select suitable materials, components, tools or ingredients;
  • make safely, accurately and with increasing independence;
  • test the product against the agreed criteria and gather feedback;
  • evaluate strengths and weaknesses and identify precise improvements.

Teaching, assessment and evidence

Teachers check what pupils already know before teaching and address gaps or misconceptions. During practical work, assessment focuses on pupils’ understanding, decision-making, safe use of tools, accuracy and independence. The final evaluation considers how well the outcome meets its design criteria; a polished product alone is not sufficient evidence of secure learning.

Evidence may include

What it demonstrates

Pupil discussion and vocabulary

What pupils know, remember and can explain.

Annotated designs and prototypes

How pupils develop, communicate and refine ideas.

Teacher observation and photographs

Practical competence, safety, accuracy and independence.

Finished products and testing

How effectively technical knowledge has been applied.

Evaluation and pupil voice

Whether pupils can judge success, use evidence and identify improvements.

 

Inclusion and safety

All pupils, including those with SEND, are supported to participate successfully. Adaptations may include visual instructions, pre-prepared materials, adapted tools, additional modelling, adult support or alternative ways to communicate ideas. Appropriate challenge enables every pupil to work with increasing precision and independence.

Risk assessments and safe-working routines underpin practical learning. Before food units, staff check allergies, intolerances, medical needs, religious requirements and individual dietary needs. Adaptations preserve the intended learning while ensuring that no child handles or consumes an unsafe ingredient.

 

Vocabulary and Technical Language

Vocabulary is taught explicitly and revisited through discussion, designs, demonstrations and evaluations. Children are expected to use technical words accurately, not simply copy them. The examples below show how language becomes increasingly precise and specialised as pupils move through the school.

Stage

Examples of vocabulary pupils learn and use

Early Years

make, join, cut, fold, build, strong, move, turn, healthy, safe

Years 1–2

user, purpose, design, material, component, structure, stable, stiff, slider, lever, pivot, wheel, axle, template, stitch, ingredient, balanced, hygiene, evaluate

Years 3–4

function, design criteria, annotated sketch, prototype, shell structure, reinforce, linkage, circuit, input, output, switch, seam, pattern piece, fastening, seasonality, accuracy, aesthetics

Years 5–6

specification, constraints, functional properties, frame structure, triangulation, mechanical advantage, sensor, programmable, tolerance, innovation, sustainability, manufacture, quality control, iteration, compression, tension, control system, feedback

 

Vocabulary in action

Instead of only saying…

Pupils learn to explain…

“It is strong.”

“The triangular supports make the frame more rigid and help it resist the load.”

“It moves.”

“The lever turns around the pivot and the linkage transfers the movement.”

“I chose card.”

“I selected corrugated card because it is light but stiff enough for the structure.”

“It worked well.”

“The product met the stability criterion in three tests, although the base needs reinforcement.”

 

Vocabulary is cumulative

Teachers select the words that are essential for each unit and deliberately reconnect them to earlier learning. Pupils encounter familiar concepts in new contexts so that vocabulary becomes secure, meaningful and usable over time.

Questions families can ask

Who is your product for? What problem does it solve? Why did you choose that material or ingredient? How does the mechanism, structure or circuit work? What did testing show? What would you change next time?

 

Our Curriculum in Action

Across the school, children complete purposeful projects that provide breadth while building increasingly demanding knowledge and skills.

Class 

Examples of planned projects

Main DT areas

Robin – Reception

Book-linked construction and making

Exploration, joining, construction and safe tool use

Swift – Reception / Year 1

Textile portraits; moving pictures; mini power balls

Textiles; mechanisms; food

Sparrow – Years 1 / 2

Jungle sliders and levers; pet houses; rainbow wraps

Mechanisms; structures; food

Kingfisher – Year 2

Playgrounds; moving minibeasts; healthy smoothies

Structures; mechanisms; food

Kestrel – Year 3

Money boxes; sock puppets; sandwich snacks

Structures/product design; textiles; food

Woodpecker – Years 3 / 4

Book stands; night-lights; cracker combinations

Structures; electrical systems; food

Nightingale – Years 4 / 5

Moving posters; pencil cases; pitta pockets

Mechanical systems; textiles; food

Falcon – Years 5 / 6

Micro:bit alerts; wrap meal kits; moving message displays

Electrical/programming; food; mechanical systems

Eagle – Year 6

Desk organisers; textile badges; healthy pitta pizzas

Structures; textiles/enterprise; food

 

Impact

By the end of Year 6, pupils should be confident and increasingly independent designers and makers. They should be able to explain who a product is for, develop and justify design decisions, apply technical knowledge, use tools and processes safely, test systematically, evaluate honestly and make precise improvements.

  • Pupils remember and use important technical knowledge and vocabulary.
  • Design decisions become more informed and clearly connected to the user and purpose.
  • Practical work becomes safer, more accurate, controlled and independent.
  • Pupils use prototypes, tests and feedback more effectively.
  • Evaluations become specific, evidence-based and useful for improvement.
  • Pupils explain how new learning builds on earlier projects and links with other subjects.

How we know

Teachers and subject leaders review curriculum coverage, designs, outcomes, photographs, evaluations and pupil voice. Monitoring checks whether pupils know more, remember more and apply learning with increasing confidence. Findings strengthen future planning and teaching. Through DT, pupils develop creativity, resilience, collaboration and practical independence for secondary school and beyond.

Downloads

General Documents Date  
2026-2027 DT Unit Overview 28th Aug 2026 Download