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Bromet Primary School Excellence, Enjoyment and Achievement for All

Computing

Curriculum September 2020

 

With regards to recent unprecedented times it has never been clear that digital literacy and computing is an integral part of the learning process for the 21st century child. From September all children from Reception to Year 6 will be taking part in a curriculum that has been informed by the learning opportunities that may have been missed during the outbreak. Prior learning for each unit of work has been checked to ensure that children are able to access the learning, whilst learning new skills relevant to their age group. Computing Knowledge organisers are a fundamental part to address how the children will access the curriculum, being aware of the clear learning pathway that they will take.

May 2020: What Parents Need To Know...

COVID 19- Websites for Online Safety information- April 2020

 

Parents and carers may choose to supplement the school or college online offer with support from online companies and in some cases individual tutors. In their communications with parents and carers, schools and colleges should emphasise the importance of securing online support from a reputable organisation/individual who can provide evidence that they are safe and can be trusted to have access to children. Support for parents and carers to keep their children safe online includes:

  • Internet matters - for support for parents and carers to keep their children safe online
  • London Grid for Learning - for support for parents and carers to keep their children safe online
  • Net-aware - for support for parents and careers from the NSPCC
  • Parent info - for support for parents and carers to keep their children safe online
  • Thinkuknow - for advice from the National Crime Agency to stay safe online
  • UK Safer Internet Centre - advice for parents and carers

Digital literacy, Information technology and Computer science

Our Computing Curriculum 

 

This approach enables the scheme to have a strong dual emphasis:

  • to support a high level of digital literacy in children so that they are safe, competent and creative users of technology.  This is achieved by building essential understanding and skills through investigating, selecting and using a range of applications on different devices and platforms.
  • to inspire children to become productive creators and designers of technology, by introducing the essential aspects of computer science in a way which blends with the ethos and learning approaches of the primary phase.

 

The eWorlds and Info…Info strands focus on aspects related to computer science, but elements are also embedded into other themes, so that this learning can be explored in varied contexts. There is a particular emphasis on unplugged approaches to help learners begin to understand how technologies and systems work, before using any computer-based applications.

Explanation of the strands

Create

Select and use different digital applications on a range of digital devices to create, organise, manipulate, store, retrieve, review and present varied digital content (word-based, still and moving image, sound etc.) for specific purposes.  Combine digital materials from different sources to create digital content to achieve given goals. Increasingly understand how the devices and systems they use work.

Digital Research

Become discerning, safe and responsible users of online technologies; derive data from a number of sources, including pictorial; use digital research tools effectively, understanding broadly how they work and considering factors affecting search results; evaluate the resulting data,  refining and editing it to make it their own. Increasingly understand intellectual property and copyright, crediting the sources they use appropriately.

Info … Info

Collect, organise, evaluate and analyse data to present as information. Use varied tools including branching and flat file databases, and spreadsheets. Develop use of graphs, charts and tables, including pictograms, bar and pie charts, line graphs, Carroll and Venn diagrams and mind maps. Use data-loggers and sensors to monitor changes in environmental conditions and collect and analyse data, using it in other applications. Develop models to explore patterns and test hypotheses. Investigate how data is collected, analysed, combined and used in the wider world.

Digital Communication

Develop an understanding of networks and systems. Use a range of digital tools safely and appropriately for communication and collaboration to support learning in and beyond school; keep personal information secure, respect the rights of others, including their intellectual property rights, and demonstrate and promote good eSafe behaviour.

eWorlds

Develop an understanding of programming in the context of devices, automated systems, simulations and games.  Relate to the creation of algorithms and the use of algorithms in program design.  Apply logical reasoning and precision to program design, using decomposition to break problems into smaller parts. Design, create, test, debug and refine algorithms and programs for specific purposes. Use a range of programming languages in both onscreen and physical environments, employing sequence, repetition, selection and variables appropriately. Program inputs and outputs in physical and onscreen systems, including inputs from sensors and environmental monitoring.  Predict the outcome of programs, using this to support good programming practice.

Ongoing aspects

The following aspects are essential elements of the scheme and are embedded across all strands and learning themes:

Online Safety and appropriate use

Become safe, effective and respectful users of technology and online systems, recognising both acceptable and unacceptable behaviour and knowing how to respond when they have concerns. Respect copyright and ownership, asking permission before using or uploading any materials and crediting sources. Understand the need to keep their personal information secure and to respect the rights of others to personal privacy. The scheme supports pupils in becoming Online Safety champions keeping themselves and others safe in school and at home.  The Herts Smile and Stay Safe logo  indicates a linked Online Safety aspect.

Computer science

Although the main computer science elements are included in the eWorlds and Info … Info strands, understanding related to this important aspect is embedded across the learning themes.

Real world application of technology

This is emphasised across the scheme. Pupils are encouraged to develop their curiosity about technology used in school, at home and in the wider world.  They investigate how technologies work. They research how different examples have developed over time and consider how they might develop in the future.

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